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How to play

Music and sounds. Open Menu, then Settings, to turn the sounds off or on, play music while you play — ours, or your own songs from this computer — and swap any of the game's sounds for one of your own.

Move the paddle and keep the ball off the floor. With a mouse the paddle follows it; with a finger, drag it. A click or a tap on the board launches the ball. Menu pauses the game. Everything the ball touches on the way up breaks, and when there is nothing breakable left the level is finished and the next wall comes down.

Where the ball lands on the paddle decides where it goes. The middle sends it straight back up; the further out towards an end, the wider it is thrown. Nothing you do can make it go faster, so the paddle is for aiming rather than for hitting.

You start with three balls, unless Balls in Settings (in Menu) says otherwise. Lose the last one on the field and that is a ball gone; lose them all and the run is over. The paddle goes back to normal each time, so nothing you were carrying is held against you.

The chain

Bricks broken without the ball coming back to the paddle are worth more and more as the chain grows. Getting a ball up over the top of the wall and letting it rattle about up there is the best thing that can happen in this game, and it is what the chain pays for.

The bricks

What falls out of a gift brick

Catch it with the paddle. One of the four is bad for you — it is the only red one, the only spiked one, and its arrows point inward. Let that one fall past.

The two versions

Classic is the game as everybody remembers it: most bricks go in one hit and the interesting ones are interesting because of what they do.

Countdown puts a number on every brick in the wall — how many more hits it needs — and counts it down as you hit it. At nought it goes. Nothing dies on the first touch, so you stop aiming at bricks and start aiming at whichever part of the wall is nearly through.

The walls

The first few are plain rectangles, then shapes, then pictures. Clear the last one and the run is won. More walls are on the way.

Every Countdown run is numbered. Type the same number in, in Settings, and every wall wears the same numbers, so a good run can be played again — or handed to somebody else.

Your own rules

Balls, in Settings (in Menu), is how many a run starts with — anything from 1 to 100. Wide paddle keeps the long paddle out all the time, and the red capsule cannot shorten it.

A run played either way still counts towards the totals in My record, but not towards the bests, so one run with a hundred balls does not bury all the others.

Keys

The mouse
Move the paddle
Left and right arrows
Move the paddle
Space, or Enter, or a click
Launch the ball
P
Pause
R
Restart the level
Escape
Menu

Settings

Music Off unless you turn it on. Play ours or your own songs, and swap any of the game's sounds for one of your own.
Run number Every run has a number, and the same number puts the same numbers on the bricks. Type one in to play a run again, or give the number to a friend and they get the same one.

My record

Kept on this computer, in this browser. Bubble Pop and Stack Up keep their own.

The shop

You have 0 coins, and have earned 0 altogether.

There is nothing to spend them on yet. Clear a level to earn coins, and earn more by taking its stars.

Coins are kept on this computer, in this browser, along with your record. Wiping the record wipes them too, and the coins you earn here are not the coins you have on another machine.

Out of balls