PERRY COMPUTER SERVICES

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How to play

You put the buildings down. The people do the rest: nobody is steered. A farmer plants what you mark out, waters it, harvests it and carries the crop to storage, all on his own.

Getting started

You start with a farmer, two wheat fields beside a pond, a grain bin, a wood shed with a little wood in it, and a trading post with a horse and trailer. The first thing to do is hire a builder: open Build, pick the Builder's Yard from Town, and put it beside a road. He walks in along the highway and builds his own yard first. After that he builds everything else you put down, in turn.

Water

A crop needs water before it grows. A pond gives it for nothing: 3 to the squares beside it, 2 to the next ring, 1 to the next. Two ponds add up, and marsh gives 2 to the squares touching it. Whatever the ponds do not cover, a farmer carries from a well, one bucket a trip. Water is invisible, like the wind, but Effects → Water shows how much reaches every square.

Shade

Tall things throw shade, and crops in the shade grow slower. A silo throws the most. Effects → Shade shows it, and placing anything tall shows the rings of shade it will throw.

Selling

Click the trading post to sell. The horse and trailer takes ten at a time along the road to the highway and off the map, and the money arrives when it reaches the market. Nothing can be sold that is not in storage, and when storage is full the workers keep working and throw the extra away — so keep selling, or build bigger.

Wages

Everybody costs wages for every minute their house is switched on. They are paid on payday, every hour — the countdown is at the top. Anybody the money does not stretch to goes home and stays there until they are paid, which happens as soon as money comes in.

Moving about

Drag
Slide the map
Right-drag
Swing round and tilt
Wheel
Closer or further
Arrows / W A S D
Slide
Q and E
Swing round
R
Turn what you are placing
Escape
Put the tool down

The town only works while you are looking at it. Close the page and come back, and everybody starts at home — whatever they were carrying is lost, but the fields, the stock and the money are all as they were.

Town report

Start a new town

This town is thrown away. There is only one town at a time.