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This page is generated from the same table the game draws from, so it
cannot go out of date and it cannot miss anything. Each card is one
name, the placeholder currently being drawn for it, and the line to
paste into js/games/realm/data/artwork.js —
click the line to copy it.
public/images/games/realm/.data/artwork.js and take the // off the
front.Nothing else changes. No engine file, no view file, no list anywhere that has to be kept in step. You can replace one picture or all of them, in any order, and the game stays playable the whole way through — anything you have not done keeps its placeholder.
Ground fills the square; everything else does not. Grass, water, walls and floors should go edge to edge with no transparent border, or the tile behind shows through and everything gets a halo. People, beasts and items are drawn on top of the ground, so they want a transparent background.
Give a list and you get variety. Put an array of two or three files instead of one and the game picks between them across the map, seeded off the tile position so a given tile always looks the same. Terrain without variants reads as a checkerboard from ten tiles out.
The placeholders below are meant to be thrown away. They exist so that the game is legible before any artwork exists and so there is something concrete beside each name. Do not treat them as a style to match.