You are the one with the white ring round him. Arrow keys (or
W A S D) walk one tile at a time, and you can also
click a tile to take one step towards it.
On your own, the world waits for you — nothing moves
until you do. The moment anybody else is in it, the world runs on a
clock and stops waiting, which is what the ten test wanderers are
for: switch them on and you can see what that is like without
arranging anything with anybody.
Keys
- Arrows / W A S D
- Walk
- Enter
- Go in, or go down. Towns and the barrow.
- T
- Talk to whoever is beside you
- G
- Pick up what is on this tile
- L
- Light a torch
- Z or Space
- Wait — stand still and let the world move
- Escape
- Stop talking
Walking into things
Walking into something that wants to fight is the attack
— there is no separate battle screen. Walking into somebody
friendly just stops you; press T to talk to them instead.
Forest, hills and marsh cost two turns a step instead of one,
which means everything else gets a free move while you push through.
That is why running from a wolf through the trees does not work, and
why the road is worth going round for. Marsh hurts as well.
Talking
Nobody gives you a list. You are told something, you pick a word out
of it that sounds like it matters, and you type that word. Everybody
answers name, job, health and bye; the
words worth asking about are written in CAPITALS in what people say.
If you want somewhere to start: go into Millhaven, find the
miller in the mill, and ask him about the valley.
Underground
You cannot see in the dark. Ask Piers in the Millhaven store about a
torch before you go down, then press L to light one.
They burn out.
Other people
Tick Share with my other tabs and open this page a second
time: the two tabs are then in one world, with one of them running
it. Walk one of them into the other and you will see it move on both
screens. No account and no server — it is all happening in your
own browser.
What is not here yet
This is the engine, with just enough world on top of it to see the
engine work. There are no boats, no spells, no shops that take money,
and nothing is saved when you close the page. The map is two towns
and a barrow on a world with room for a hundred more.