You are the one on the horse. Click a tile and a line of
arrows shows the way there. Click it again and off you go.
Nothing happens on the first click, so you can measure the whole map
before you commit to anything.
The arrows change colour where the day runs out: green is as
far as you can get before nightfall, amber is the day after.
You can ride over any ground at all — only water stops you, and
trees, boulders and mountains have to be gone round. But the ground
is not all the same underfoot, and a day of riding gets you:
- Along a road
- about 20 tiles
- Grass, dirt or scorched ground
- about 15 tiles
- Rough, stony ground
- about 12 tiles
- Sand or snow
- about 10 tiles
- Marsh
- about 8 tiles
So a road is worth going out of your way for, and cutting across a
corner of marsh to save two tiles usually is not. When the riding
runs out, press End day and it comes back in full in the
morning.
Keys
- Arrow keys
- Move the view around the map
- Enter
- Ride along the arrows
- Escape
- Forget the route
- H
- Find my hero
- N
- Next hero
- E
- End the day
What is not here yet
This is the first piece of a much bigger game. There is nothing to
pick up, nobody to fight and nothing to do inside a town —
those come next. What works today is the map, the riding and the
calendar.